Donkey Kong Arcade for the Intellivision

Product Description

Intellivision Donkey Kong Arcade It has been debated over the years if Coleco deliberately released a poor version of Donkey Kong to make the Intellivision appear inferior to its own Colecovision. After seeing games released by Imagic, it was obvious that the Intellivision could produce smooth, colorful graphics. But the question then became - how good could Donkey Kong have been?

Carl Mueller Jr. decided to fill in the blanks for us. Donkey Kong Arcade started development in 2002. The biggest challenge was how to implement the enormous number of moving objects required for each level, while making them both smooth and multicolored. An early version was attempted using the Intellivision's built-in EXEC, but it soon became clear that it wasn't up to the task. He finally decided to develop his own graphics engine, and was able to push the console to its limit.

Donkey Kong Arcade makes the Intellivision shine. It contains all intermissions, and all 4 arcade levels, with the added bonus of being able to play as different characters - each with their own strengths and weaknesses! This is the game that should have been made in the 80's!

Game Play

Your girl has been kidnapped by an ape and taken to a construction site. Are you going to let him get in your way of true love? In this action adventure, you must be ready to climb the highest building, jump fireballs, dodge rolling barrels, and even risk getting pie in your face. Donkey Kong is not going to let you get away easily though and may out smart you. Be persistent, reuniting and getting the kiss of your life is worth it.
Use the disc to move Mario, Toni, or Bruno. Each character has a different ability such as being able to jump with the hammer. The objective is to reach Pauline at the top of the construction site. Use the side buttons to jump for the hammer which destroys barrels and fireballs or jump over separations in the girders.
You only have so much time to reach the top. Watch the timer on the right side of the screen.
Complete the 4 different screens and advance through the levels. The intermission screen tracks how high you have climbed.




Game Programming
Carl Mueller Jr.
Original Artwork
Gil Garcia
Box and Overlay Design
Oliver Puschatzki
David Harley
Produced by

Play the Game

Play it on your computer! Download the ROM and use the Nostalgia or jzIntv emulator to enjoy an original 80's game again.